Sunday, December 9, 2012

Tale of Og Gamers (belated) November round up

Just over a week ago the first month of seven as part of the Tale of Og Gamers came to a close. Its been genuinely good to have something which is getting me more focused on having a unique and most importantly painted set of models. Regular updates on www.ogforum.co.uk from others taking part has been inspiring and I've been impressed by the variety of models/paintaing on show as well as the encouragement. Whilst I unfortunately did not meet my target for month 1, I have made quite a bit of progress overall to get me to a fully1750pt World Eaters army by the end of May next year.

My target for month 1 was to paint Kharn the Betrayer and 20 Chaos cultists. Against this target, I have fully painted 8 Cultists. The remaining 12 are in progress, with bases for all completed. I am still to receive my Kharn model from GW, although I think its at the post office ready for me to collect.

I'll show a pic of the completed models, but won't show the WIP as this has already been shown in previous posts:


The status of other models towards my Khorne army is:

- Aegis Defence line part painted;
- Two rhinos part glued, with FW extra armour to be added;
- 10 Berserkers and 3 obliterators glued and waiting to be undercoated;
- Part Painted Hellbrute, Lord and Chosen from the Dark Venegeance set;
- Glued Terminator Chaos Lord from FW

As you can see, I have spent several hours working towards a completed army, yet haven't met my target. I think the moral of this story is to meet targets I have to focus entirely on a given set of models, and not be too scattergun. I've found that difficult given lots of new shiny toys arriving this month and finding lots of inspiration for gluing, but not painting (something I'm sure is down to my fixation with Lego as a child).

Anyways, given that I don't expect to have a lot of free time available for painting over the next 3 weeks, due to Xmas parties and going home for a week to see family), I've decided to set an easier target this month, of the 3 Obliterators (210pts plus marks) and 1 Rhino (40pts with Dirge Caster). I expect to fail this, especially given I'm playing catch up from November.

I do expect to pick up the pace at the beginning of January though, with the 2nd, 3rd and 4th being put aside just for hobbying. I'm still on leave after Xmas, whilst the other half is back at work on the 2nd - a great opportunity to get lots of painting done!

Friday, November 23, 2012

A tale of OG Gamers Blog 3: More Berserkers!

I thought I'd do an update now as this weekend is going to be focusing on gaming and not modelling. Ol has organised some an Og North v Og South gaming day tomorrow, with both WFB and 40k players. I've really been looking forward to this, as it'll be a great chance to have a few beers and catch up with some mates I used to game with during my uni days in York.

I've spent the last couple of days working from home as the office has been closed due to restructuring. This has given me the chance to photo (with the help of some daylight) the Beserkers I have been gluing together this week.

Following some positive feedback from the Og Games forum, I decided to continue with using the parts from the new Raptor kit - whilst getting some decent positioning for each model was a bit of an effort, given the angling of some of the legs, the models have more detail, look more badass and don't look as static as using the standard chaos marines:



In the World Eaters army I'm building, I'm planning to build a second unit of Beserkers. These would have the arms of Marauders from WFB, so would have bare arms with Raptor weapons. This would help differentiate the 2 units, help them blend in with Kharn leading them, and leave the FW shoulder pads free to pimp some Havocs I'll be adding in due course to add a little firepower...

Any thoughts/comments most appreciated, as always!

Sunday, November 18, 2012

A tale of OG Gamers Blog 3: Tester Berserker

Another week, another blog post. This week I gave up the notion of having 250pts painted by the end of the month. Whilst I have made some progress on the Aegis Defence line, I now have to paint the darker and metallic areas. Just painting these black is likely to take quite a while methinks. Still, it'll be worth it when its done, albeit late. There also has been no progress made on the Cultists - I haven't touched these for a few weeks now.

I have however managed to spend the whole of this afternoon working on the army. The majority of this time was spent washing and cleaning resin parts I received from  Forgeworld last Thursday. Today was bright and sunny, even if a little cold - I might not get a free day like this to work with resin in the garden for some time, so didn't want to miss the opportunity.

For the most part, there is little to show. However, I have glued together a test Berzerker:


I hate photographing models when its dark outside!

The model is made up of:

- Head, torso and shoulder pads from the Forgeworld conversion kit;
- Legs, arms and weapons from th new Raptor/Warp Talon kit; and
- Backpack from the standard Chaos Marines kit.

Whilst the FW has the kit built using parts from the standard Chaos Marine kit, I chose to go for the Raptors/Warp talons because the legs have much more detail and the weapons look more badass. The one thing I'm not sure on is the leg positioning - every model using this kit would be the same. It makes them look as though they are jumping/leaping into combat - something I wanted to note as in the new rules Berzerkers are dependent on the Rage, Counter Attack and Furious Charge special rules, so have to do well in the first round of combat before their damage output drops. Any feedback you have on this model is much appreciated...

Monday, November 12, 2012

A tale of OG Gamers Blog 3: Small Footsteps

I skipped a weekly update last Sunday as I didn't have a huge amount to report. There still isn't much to report this week, but I've got some pics of some WiP. Anyways:

a) All the bits I need to build my army for the next few months have arrived. That includes the FW order Ol co-ordinated, some additional bases from Dragonforge and some heavy weapon bits. Very pleased about everything being in place, other than the guy at DragonForge must have ticked the wrong box on the customs form as I'll have to pay £12 import tax when I pick them up from the post office. Expect to see some more conversion/kitbashing work from December onwards...

b) Progress on the modelling/painting front has been slowing down due to real life. I've decided to post a couple of pics showing the progress on my Aegis Defence line:

The obligatory before pic:

Current status:


Not the greatest quality pic, but you get the idea. It has taken a little while to construct. Firstly, I've filed off all of the Aquillas, and have replaced with Khorne symbols, to match the army. I've also added on some spikes with heads on to make them look more Chaos-y. The victims heads on spikes also fitted the siege idea of the wall sections.

There is still much to do with the paint scheme. I'm looking to darken the red a little and paint the trim of the wall sections bronze/brass. Painting red so far has taken a while - I've spray undercoated the sections white, followed by 2 coats of Carroburg Crimson, followed by a thin coat of red gore.

Sunday, October 28, 2012

A tale of OG Gamers Blog 3: First models completed!

The last week has been one of the most hobby heavy I've had in a long time and I've really enjoyed it. After the rain last Sunday, I managed to undercoat and clean up the first batch of resin bases I'd ordedered, along with the 20 cultists I am planning to do as part of this months 'quota'. I spent Wednesday evening trying out paint schemes for the bases. I've also completed the paint of 4 cultists - a whopping 16 points out of my 250pt limit for month one.
On the gaming side, I've managed to also fit in 5 games of 40k - two on the Thursday club night and three in this month's Planet Og day yesterday.

Without further ado, here is the base scheme I settled on:



I tried lots of different greys, but couldn't settle on any, and resorted to a good old scheme I've done before, and should work well with lots of red and bronze/gold power armour.

The colour scheme was quite simple - undercoated black, a base coat of Dheneb Stone, then a wash of Gryphonne Sepia with a final highlight of drybrushed Bleached Bone. The sides of the bases are Khemri Brown.

The skills were painted with Vallejo Bronze, then Old Gold, befoe my old friend Devlan Mud was used to wash.

As mentioned above I've also finished 4 Cultists:

  
I'm particular please how the eight-point stars have come out on each model's right shoulder, and was really simple to do. Just a wash of Baal Red over the flesh.

Anyways, I have a load more cultists to be getting on with! Until next week...

Matt


Sunday, October 21, 2012

A tale of OG Gamers Blog 2: Flavours of Chaos and plans for month 1

It's been almost a week since my last post, and the Tale of OG Gamers has been occupying a lot of my thoughts. I have been deciding upon a theme for my Chaos Marines, and subsequently have been considering what parts and kits I'll use to make a pretty unique army.

Army Flavour

Last week, I wrote a blog outlining my choice of army for the tale of OG Gamers. Not only did this include which God(s) to go for, but also legions.

In the end, the choice for me came down to World Eaters and Death Guard. Whilst I love the background for both, they are characterful and well supported with conversion options and Forgeworld pieces. I've decided though to begin with World Eaters for the following reasons:

1) On and off I've been thinking of doing some sort of World Eaters army since reading Battle for the Abyss several years ago. Whether this would be pre or post Heresy I was unsure, but here is a great chance to make either happen;

2) The Tale of Gamers has a number of Chaos players in. Hardly surprising, given they are a new codex and have a cult following. Whilst there are a range of legions and Gods being chosen, Khorne and the World Eaters were one of the ones not done by another player;

3) Slow moving, hard to kill units in the Death Guard theme seems a bit too similar to my Deathwing Army. World Eaters will require a completely different style of play;

4) Chaos Marines IMO should be getting up in their opponents faces and taking skulls; and finally


5) I get the chance to have Shatner style Chaos tourettes (KKKHHHAAAANNNN!!!!)

Month 1 Target

The month 1 target for my 250pts is:

- Kharn the Betrayer (160pts);
- 20 Chaos Cultists with no toys (90pts)

My 'before' picture for month 1 is:


You may have noticed that Kharn is missing from the picture. I've ordered model to lead the army, but GW have none left in stock. This means I'll have to wait an extra week or two whilst I wait for some more to be cast and sent over. In the mean time I'll concentrate on the cultists. I'm also thinking about an alternative 160pts should it take too long to receive a model. I picked up an Aegis Defence line in Croydon today, so could convert and paint this if necessary. I've also obtain some Khorne and Chaos bits, so this should be a fun kit to convert and offer up to the Blood God as an alternative.

At this point, I'd also like to take the opportunity to big up Dragon Forge Design's bases. I bought some of their 'Lost Empire' bases 18 months ago for some Dark Eldar I was painting up at the time and was really impressed. Decent enough delivery time (2-3 weeks) given they're often made to order and sent from the U.S., good quality castings and designs. The main reason that I was drawn to them however, was the range of quality designs that don't take over the model. Some scenic base companies make some really great looking bases, but they are so big the detail goes well over the base and often makes the model too tall.

I ordered some of their 'Desecrated Lands' bases for the Chaos Dark Vengeance Miniatures I've bought and these arrived during the week. They're suitably chaos-y, looking like the floor of some sort of Dark Temple. Fortunately the skulls fit the theme of a Khorne army. I've decided to go with these for my Tale of Gamers army, and have put in a second order to the building for the majority of my list.

Progress

Anyway, as I write this, despite my best in planning well ahead of time things have not started as smoothly as I'd hoped for this month:

1) It is currently pi$$ing it down with rain outside. I was hoping to get a number of models spray undercoated today ready for some painting on Monday and Tuesday evening this week;

2) The afforementioned wait for Kharn; and

3) On a more minor note, there was a couple of pieces missing from a set of cultists I'd purchased from eBay. Fortunately, the vendor has been really good about this and I should have a replacements by the middle of the week.

Anyways, I'm looking to make weekly updates, so keep your eyes peeled for next weekend's installment!

Matt



Monday, October 15, 2012

A tale of OG Gamers Blog 1: A Tale of OG Gamers



A week or two ago, I noticed a thread started on the OG Forum. It was looking for interest in a ‘Tale of Gamers’. Whilst I had promised myself not to spend much more on plastic crack over the next year or so, I’ve been longing to go to town on an army with a lot of customisation and personalisation potential, some great background and lovely models. Doing this at stages of 250pts a month would be one way of doing this. I’m also managed to con myself that if I start an army now I don’t have to go nuts when the new Dangles arrive, as I’ll be focussing on another project.

Once I’d justified taking part, the first obvious thing to do was to decide which army I was going to build. To help me decide, I came up with the following five criteria to inform my choice:

A new army to me. I cannot have this army or played it before as I want to do something different. This rules out Dark Angels, Daemons and ‘Nids. I also decided to leave other loyalist marines chapters alone, as they are pretty similar to the Dangles. Whilst I toyed with the idea of Necrons, (I have always have regretted selling my army) and love some of the stuff in the new Necron codex, I thought I’d go for something I’ve not gone anywhere near before.

Background I love. The 40k Universe has such an awesome background, but there are some races/codices that don’t appeal. I’m not sold on the Grey Knights background (plus lots of terminators is too close to my Deathwing). After thinking about this, I decided I wanted to do something Evil (with a capital ‘E’); although given how fascist and fanatical the Imperium is, it really is a matter of perspective.

A wide range of custom bits and conversion opportunities.  One day I’d love to build a Sisters army, but given the limited support for the range currently, now probably isn't the best time. Similarly, if I was to do Eldar it’d have to be an Iyanden army – but I don’t want to make an army with the majority of models being citadel miscast.

No new rumoured codex on the horizon. I don’t want to spend a lot of time and effort building an army which will need big changes within a few months of completion. As the meta changes over time I’m happy to add the odd unit here or there, but a new codex is highly likely to mean vast changes to the army I’m putting together. Whilst there are certain aspects of the Tau that grab me (Battlesuits are cool, as are Fire Warriors), a codex is rumoured to be within the year – maybe they’re an army for the future.

Not too large a model count. Most of my wargaming space has been taken up, and time to get my 250pts built and painted each month is going to be tight, particularly with the customisation work I’d like to do. For these reasons, I’m put off from building an Imperial Guard army.

This left me with three options which broadly fitted my initial criteria – Chaos Marines, Dark Eldar and Orks. I then compared the pros and cons of each race against five additional criteria:

Criteria
Chaos Marines
Dark Eldar
Orks
Do I already own the codex?
Yes
Yes
No
Do I have any models to get me started?
Those from the Dark Vengeance set
5 Wracks and 10 Warriors
No
Customisation Opportunity?
High
Medium
Very High
Ally with armies I already own?
Daemons
 Daemons
 All except Nids
Storage Space Required
Low-mid (depends on list)
Mid-High (lots of transports necessary)
High – huge mobs!

On the balance of these factors, I’ve concluded that Chaos would be the best army for me to go with. They’ve got a new Codex (which I must add, is beautiful), a wide range of custom/conversion/Forgeworld pieces and they’ve got the ability to ally with my Daemons (which can get the models used in bigger battles sooner) without too much of a leap of imagination (Blood Angels and Necrons, really!?). I always have the option of chucking in some Orks later on, should I feel that way inclined. I also already have some models to start me off given I recently bought the new Dark Vengeance set for the Dangles and the mini-rulebook.

Chaos Marines are also an incredibly diverse army list; given that there will be a number of other players (who may also feel the lure of Chaos) – hopefully this can mean less likelihood of me running a similar list to another person taking part, despite them being so popular with a new book and all.

Inevitably, solving one problem can lead to another. Chaos marines are a very diverse list, and which flavour of chaos to go for is my next decision to make…
 

Saturday, October 13, 2012

I'm alive!!! (and upcoming plans)



The last six months

As with many gamers, real life can get in the way of our hobby. In the last few years, spring and summer are peak times for me at work and I can find myself travelling all over the country, working late into the evening (and weekends). Sadly, this leaves next to no time for hobbying.

Getting back into the swing of things this year also took longer than it usually does. A combination of being hooked on the Olympics/Paralympics, catching up with family and friends and a big project at work kept me busy until September.


I'm aware that I've not posted since the beginning of April. Initially, this blog was intended for the 'Battle of Varlislia' 40k campaign is was running at the Charing Cross Club earlier in the year. If I'm honest,  I was overly optimistic about what I could achieve with it and it died off towards the end. Building a narrative that encompasses so many factions was simply too ambitious and too much work for me.

New things in my hobby

There have been some big movements in my wargaming world recently.

As with the rest of the 40k community, I'm getting to grips with 6th ed. So far, I've played 4 games with my Dark Angels, all against different opponents and armies (CSM, Eldar, Necrons and Woofers). I must admit I'm very impressed (although I'm not sure how much that says; I can be a bit of a fanboy). The scale, breadth and depth of it is absolutely huge! Hopefully this will bring a more varied game, that holds players interest for longer.

I'm hoping this seriously dampens any notion of a global 'meta', something that has becoming increasingly strong over the last few years with the internet and tournament scene. The problem is that a few list dominate. Hopefully the range of options available will mean that one style of play or list doesn't dominate. Variety is the spice of life, and part of what sets 40k apart to me are the directions in which you can take your own hobby and 6th ed really boosts this.  At this stage (I know its early days) I can't see this happening with 6th ed. With the introduction of psychic powers, allies, FW units etc. When 5th ed came out in 2008, I thought it was a big improvement on 4th ed, although towards the end it began to get a little stale. GW seem to have finally found a way of peddling more plastic crack to boost their bottom line, whilst giving the gamer a lot more freedom with their hobby. Its more intelligent than 'buy this new overpowered codex' and should serve all parties.

I have also started attending the OG Games Club in Wandsworth on a Thursday evening. Some of the guys I used to game with when I was a student in York attend (I'm looking at you, Sami Michael). whilst others know some of the guys I know from York from campaign and tournament weekends. Im really looking forward to an OG North v OG South ashes style event currently being planned for the end of November! It'll be great to get everyone together, have a few beers, throw some dice, push some toy soliders around and generally have a good time!

Going forward

Anyways, I've rambled on enough about the last six months. The main reason I wanted to post this blog is to let people know that I'm looking to start posting again. I've signed myself up for a 'Tale of Gamers' campaign down the OG Club. This will involve building and painting a 1750pt 40k army over a period of seven months. Each month has a deadline of building and painting 250pts towards this force, with gaming events at certain points. Taking part will be a good way of getting to better know some of the people down the club, make sure I have a fully painted army (giving myself deadlines) and it should be a lot of fun. For the last couple of years, I've wanted to go to town on an army that's properly painted, includes lots of customisations etc. This campaign presents a great opportunity to do this. I'm angling towards Chaos Marines my army; either Khorne or Nurgle in flavour.


Resurrecting the blog will help me monitor my progress over the next seven months. I'd love comments and feedback, as I'd love to make this the best army I possibly can. It hopefully will also enable me to also keep in touch with one or two gamers I've lost contact with.

So please, keep an eye on this blog. I'll be looking to tidy things up and plan to post regularly...

Enjoy!

Matt

  

Wednesday, April 4, 2012

On the wings of a storm




Aurelium looked down on a world in chaos. The surface of Varlislia was covered in exotic storms, as the Tyrannid harvesting wrecked the ecosystem. Huge battles raged across the planet, and it did not take someone of Aurelium’s experience to see that things were not going well for the defenders. Two large Tyrannid swarms were now beginning to converge on the main Imperial defence lines – their strength having grown sufficiently to launch full scale assaults. The 3rd Company had received a brief message from Cassius and the 2nd Company on achieving orbit after their long delay in reaching Varlislia. Cassius had secured a drop site for them, and had been successful in clearing several swarms from the area. However, after these defeats, both Tyrannid swarms had moved their attention away from Cassius. In response, the Ultramarines had focused on disrupting as much of the Tyrannid feeding structures as possible in an attempt to stem the Tyrannid reinforcements to the front lines. Cassius had seemed to be implying that Aurelium should land and link up with the 2nd Company in order to launch a combined assault on one of the main swarms.

But the view from orbit had given Aurelium a different view of their priorities. It was clear now that the Ultramarines needed to consider the whole war effort on Varlislia as alone they were no longer going to be able to defeat the growing Tyrannid swarms. As if the invasion was not enough trouble, there had been scattered reports of traitor astartes on Varlislia, and whether from Chaos or Xenos influence, some of the hives were in outright insurrection against Imperial rule. Aurelium met with the Mechanium representatives and they agreed that the first target for their forces must be to suppress any ongoing rebellions – the Imperium could ill afford to be fighting on two fronts, and they would need all of Varlislia’s resources to be mobilized against the Tyrannids now approaching the hives.

In one hive in particular, Caximos, the situation was particularly dire. The loyalist held around a third of the hive, but the traitors had mobilised an unusual amount of the local PDF to their cause, and were closing in for the kill. With the support of the Titans, the 3rd Company would sweep down from orbit into the traitor flank and proceed directly into the hive to crush the traitor resistance. There was no time for extensive preparations; if the hive fell completely, it would be much harder to dislodge the traitors. In the plains outside the hive, traitor armoured forces were sweeping round to surround the loyalists. This is where they would make their strike, and then would drive straight for the centre of the hive. The traitors were well equipped, but had not been tested against the Emperor’s finest. Aurelium knew they would be found wanting.

-------

The dust from a hundred tanks kicked up into his eyes. Gorthac tried to use his viewfinder to establish the progress of the armoured column as it edged around the walls of the hive. The plains outside Caximos were dotted with small manufactura and shrubland. This was the perfect terrain for his tanks, and this is why he had volunteered his armour for this flanking attack – much better than the tight streets of the inner hive where ‘loyalist’ ambushes awaited round every corner. A few short months ago, Gorthac had just been a low ranking officer in the PDF of a provincial planet. Now he had an armoured company to command and the promise of wealth and glory in the new order once Varlislia was theirs. He owed it all to the cult. Never a particularly ideological person, Gorthac had just been a bit dissatisfied with life when they had approached him. At first it just seemed like a good way to go to some uphive parties, but when they mentioned there might be a way to get a promotion, Gorthac was sold. They had explained how the corruption of the elites on Varlislia and on neighbouring worlds had led to popular revolutions across the sector, but that the ‘Imperial’ security forces were suppressing the information out of fear that the same would happen here. They had offworld allies which would be coming to aid the revolution – all Gorthac had to do was kill his superior officer at the correct time, and take command of the unit. Just as they had said, everything went to plan, and now Gorthac looked forward to the swift ending of resistance in Caximos. He was concerned by the stories he had heard, and the storms he could see coming from the east – apparently the resistance was much worse there, but it was the tales of xenos that he couldn’t believe. He had never seen any giant insects that could cut a man in two – that didn’t sound like any xenos he had ever heard of. It was probably just ‘loyalist’ propaganda.

The dust was getting in his eyes again, so Gorthac closed the hatch on his command chimera and decided it was probably time for a nap. There was nothing within a hundred miles that could stop an armoured company.

--------

In an ironic twist, Gorthac was actually right, but just as he was drifting off to sleep, the Imperial reserve fleet was launching landing craft and thunderhawks which had his tanks firmly in their sights. The deserted habs around Caximos were blown aside by the giant Titan transporters that burned through the skies. Within minutes of landing, an armoured column of space marines was headed for the hive, supported by two scout Titans, the larger titans and marines support units following behind. As a larger manufacutrum came into view, the Imperial forces picked up the telltale signs of guard armour slowly edging around the hive. As the Titans stalked across the plains, the guard column seemed to falter and then organise itself into a ragged battleline. Some valkyries and sentinels that had been scouting at the head of the column now swung round to form one flank while the centre was a mass of chimeras, leman russes, artillery and superheavies.

-------

Gorthac wasn’t napping anymore. His voxnet was breaking under the strain of all of his commanders struggling to organise themselves. He didn’t know where those Titans had come from, but there was no denying that they were there. Still, from the inside of his tank, Gorthac still felt pretty safe. The Shadowswords he had managed to get from their armoury to blow through the gates on the far side of the hive should prove very useful in stopping this latest threat. A huge explosion shattered his calm. The Titans had not opened fire yet, so what was going on? He opened the hatch to see that the bombards accompanying his chimeras had disappeared. The infantry were firing into some nearby woods where Gorthac could see lumbering blue shapes firing murderous streams of shells into his formation. Astartes! Where had they come from! Titans alone he could probably deal with, but Astartes! What were they doing here? As he tried to recover his composure, he saw a giant aircraft swoop towards the stormtroopers and their transports at the head of the column. Blue figures on trails of fire swept out of the giant aircraft and crashed into his troops. More aircraft swept overhead as from the distance, smoke trails from rocket batteries streaked towards his troops.

-------

Aurelium ordered his formation forwards. The inital assault had done well, destroying the traitor artillery that could have done serious damage to his small number of marines. On the left flank, the assault marines had broken the stormtroopers with supporting fire from one of the Warhounds and some scouts, but had taken serious loses and had withdrawn behind some woods. Also, it looked like their Thunderhawk had been grounded by fire from a guard superheavy. Ahead of his tactical marines, the second warhound darted forward and unleashed all its fire into a shadowsword that was turing to face it. Plasma blasts cut through the armour and a mega-bolter round found its way to the generators behind. The shadowsword disappeared in a flash of light, littering the plain with burning wreckage. But before the Titan could dart back to cover, a full company of Leman Russes advanced on it, firing their cannons and lasers at its feet. The shields flickered away, and a shell caused the warhound to stager and fall, crippled for the remainder of the battle.

The traitors continued their slow advance forwards, eager to reach the whirlwind battery that was cutting through their large, cumbersome formations. But Aurelium’s plan was working. He had stripped away the guard supporting units with characteristic lighting attacks leaving just the two large mechanised formations and the leman russes. These could now no longer compete with the speed of the Imperial attacks which surrounded them. Belatedly, they advanced on the whirlwinds, but the second warhound had returned to reinforce them, and between them they routed the mechanised company at close range, as Aurelium raced his tactical squads, scouts and speeders up to the traitor command unit which was pulling back towards the hive.

-------

Gorthac couldn’t really believe it. Within an hour, his whole company had become a burning wreck. He had even lost his chimera, and now stood with the remains of the infantry in the open field. To his right, his last shadowsword was destroyed at close range by a horde of space marines. In the distance, his last operable formation of Russes was being taken apart at long range by the larger titans now striding towards the battlefield. He had no idea where all these forces had come from, and started to wonder whether what had been passed off as ‘propaganda’ was indeed just that. Still, there was still all the forces in the hive, and it was time for his brave troops to cover his retreat, and a hive was a good place to hide. As the marines closed on their position he made to get away through the scrubland but didn’t get far before the cold blade of a marine scout found its way into his back.

--------

Aurelium called for a thunderhawk. He was returning to orbit to reassess the impact of their success at Caximos and to try to contact Cassius again. There was no need for him to remain. The Imperial war engines were smashing their way into the hive, and his marines were closing in on the surviving traitors. Their nerve had largely broken after the arrival of the main Titans, and by the repeated attacks by his troops. Most of the traitors would now become slave labour in the munitions factories before they were eventually exterminated for their heresies. However, while this battle was won, it was just a preliminary victory. His main war against the Tyrannids was yet to begin....    


(provided by Dr Weir)

Tuesday, April 3, 2012

Becalmed

The following narrative was written by DrWeir, and is based on Epic 40k games he has recently had. It creates a bit of a side story, surrounding events which the Ultramarines faced en route to Varlislia.




A Titan is a terrifying weapon. Even the smallest Titan towers over everything on a battlefield; their weapons are capable of levelling entire cities. But a Titan is more than just a weapon. It is a symbol of the power of the Mechanium and of its alliance with the Imperium. Often the rumour that Titans have been deployed is enough to bring a traitorous planet to heel. On a planet they are beyond compare, but in the vastness of space they are defenceless. Carried in the giant armoured transports of the Mechanium, and delivered to the surface in towering drop ships, they are transformed from gods of war into precious treasures that must be protected at all costs. They are completely dependent on the ships to deliver them safely, and on the unpredictable tides that carry them....

------

Princeps Volguolal looked out from a high gantry over his charge, the Warhound Equues Gallius. He had steered his Titan for over 200 years, and since his elevation to Princeps had never known the taste of fear. He did not feel fear now, though a lesser creature might. Instead, he felt sorrow. He had a weapon capable of defeating thousands of the Emperors foes, and he would never get to use it again.

------

Aurelium Glovius stood on the bridge of his Battle Barge. Through the elegant windows, he could see the bloated Mechanium transports edging through the void, their precious cargo safely contained within. Despite the inspiring view, he was not meant to be on the bridge of his flagship. He was meant to be on the surface of a world called Varlislia, repelling a Tyrannid invasion. The thought still stirred his martial pride. He could picture standing at the ridge of a blasted plain, leading the full might of the 3rd Company into the Tyrannid swarm, the mighty engines of the Legio Invicta at his back. That should be where he met his fate, not here, hanging in the vastness of space.

 Aurelium was the Captain of the Ultramarines 3rd Company, and could rightfully claim to be one of the most important individuals in the Galaxy, but he had never been prideful or excessive in his glory. He felt that often his peers forgot him in their meetings; his Company often posted to long, gruelling campaigns. Aurwlium did not bemoan his lot. He was proud of his accomplishments, but always in his own subdued way.

Varlislia had changed that. As soon as he had received the message from Cassius, asking him to divert from his assigned campaign of laboriously clearly several systems of greenskins, a spark had awoken within him. Varlislia would be the moment for which he would be remembered on banners and in tales for the rest of time. This was to be the victory where he would arrive to save Calgar’s mentor Cassius, and lead the 3rd Company to defeat another Tyrannid swarm that threatened precious Ultmrar.

But Aurelium knew his dream would never come true. His end would be more fitting with his past exploits, unremarked in some forgotten corner of the Universe. Three days after departing from their previous course, the fleet of Space Marines and Mechanium transports had entered some violent warp storms. This was not usual, so they had pressed on. On the fifth day they unexpectedly dropped out of the warp. All attempts to restart the engines, or communicate proved futile. Like the sailors of old, bereft of wind, an impressive show of Imperial force was left useless, light-years from any known Imperial system. If they could not return to warp speed, they would be forced to point their ships towards the nearest Imperial system, calculate where it would be in the thousands of years it would take to get there, and wait for the passing of time to waste their lives away. Aurelium could picture the confusion on the small Imperial trading world when his mighty armada swept slowly into orbit; all they would find within would be the dust of his men, still waiting inside their armour for battle that was denied to them by a cruel twist of fate.

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For a ghost ship, there was a surprising amount of activity on the transport. Once the implications of their situation had become clear, Volguolal had lent his aid to the overseer of the ship in helping to suppress the small groups of serfs who had gone mad at the thought of wasting away in the void. There was much to be done in order to prepare the vessel, and its contents, for surviving a long journey without proper supervision. Power was being rerouted to the shields and impulse drives, non-essential systems were being shut down, restless and irrelevant crew were being broken down to add to the oil reserves. Volguolal had decided that once the preparations were complete, he and his crew would board the Equues Gallius to await their fate. As he took a final look down on his engine, a serf bounded towards him, knocking crates across the deck. Volguolal reached for his sidearm to discipline this wretch, but the serf threw himself at Volguolal’s feet, ‘Please, my lord, they have found something. You are required on the bridge immediately’.

-----

Aurelium looked at the sensor readings again. The pilot of the scout was right; there was a large object in their path. He had despatched scouts as soon as they had unexpectedly transited from the warp, and now, a week later, the last one had returned. Once clear of the Imperial fleet, the sensors on the scout had managed to get much more accurate readings on the path ahead. This area of space did not appear to be charted on any of Aurelium’s maps, so he had planned to use the data to construct the most efficient course for the fleet to take back to habited space. What he had not expected was a gravity field, reminiscent of a planet, to be a mere three days journey away.

His hearts were racing, could this offer some hope of salvation from their accursed situation? Aurelium had decided to restrict the circulation of the information. There had been enough trouble with the mortal crews already, to raise their hopes and dash them again would lead to more tiresome interventions. He turned to the steersman, ‘Make course for the centre of this disturbance, full power to the engines and make preparations for a ground assault.’

-------

The fleet hung motionless above a sand coloured orb. It seemed to be a planet, but thick dust storms obscured the surface, and they could get no accurate sensor readings on the structure of the planet. However, Aurelium had all he needed. There was a spike of energy coming from the surface. He would bet the lives of all his men that it had something to do with their inability to re-enter the warp. Fortunately, as their Captain, he was completely entitled to do just that.

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Cavitum used the filters on the visor of his terminator armour to look through the thick dust that swirled around them. He and the other veterans had teleported on some raised areas a short distance from the centre of the energy spike. The rest of the Ultramarines and two of the Legio Invicta Warhounds were deploying slightly further away and advancing across the dunes. The Princeps had been quite adamant that they would be joining this reconnaissance, despite the risk to their engines of entering unknown terrain. Cavitum looked around again; there was something oddly familiar about where he was standing. They were not standing on a line of hills; this was some sort of structure. His intercom beeped with a message from one of the scout teams now converging on their position,

 ‘In the name of the Emperor, how did they get here’,

‘This is Cavitum, speak clearly brother’,

‘Cavitum, look around you, you are standing on an Imperial hab block!’,

He literally took a step back in surprise, and as he did he disturbed the sand beneath his feet to reveal the unmistakable detail of the wings of an Imperial Eagle.....

-----

Aurelium could hear the vox-net erupting between the squads of his force as yet more Imperial structures were discovered. He was travelling with several tactical squads in the centre of the formation which was converging on the energy source. As they approached a building, it was clear to Aurelium that his brothers were correct. It was unmistakably a standard Imperial hab structure of the pre-fabricated type often used by Imperial settlers. But, what was also unmistakable were the chunks of masonry missing, and the blast marks on the walls,

‘To all units, ready weapons, we are walking into a trap.’   

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As Volguolal heard the Astartes’ message over the vox, he saw sparks of light flaring in the swirling dust. He edged the Warhound forwards towards the wizened stumps of some trees. The lights flared again, and for a moment the dust cleared away, allowing him to see about a kilometre into the distance. He saw the desert churning, as metal forms raised themselves out of the sand, while with surges of lightning, more strange shapes appeared, hovering over the desert surface. Towering over all of them was a burning light. It looked like an impossibility, but as it flickered in and out of his gaze, Volguolal could clearly make out flowing golden robes flowing behind an alien body. It was entrancing, and Volguolal found himself forgetting the desert around him, and the metal forms approaching the feet of his Titan, when a blaze of lightning leapt from the creature’s outstretch hand and into the astartes scouts that were protecting his flank. The lightning ripped through them and sent them scurrying for cover. The spell broken, Volguolal grimaced in anger at being fooled by the xenos trick. He didn’t know what these things were, although he had heard tales of similar abominations, but would not rest until they were stopped. He compelled the Titan forwards, and trained all its weapons on the closest group of enemy skimmers. In a cloud of plasma and mega-bolter shells, the enemy, machines just ceased to exist, the wreckage disappearing from the surface of the shifting sands.

-----

Aurelium had also seen the creatures attack, but he knew what they were. From the briefings on the Damos encounter, he now knew that they were facing Necrons. He was now convinced that the energy spike was what was trapping them here, and also what had bought them, and likely the unfortunate settlers too, here into the Necron trap. He was no settler though, and these Necrons would rue the day they trapped his fleet and denied him his dream. All around him, his forces were moving to engage the foe, a whirlwind battery sent volley after volley into the approaching Necrons, while a second Warhound bounded towards some sort of giant pylon. As it rose from the sands, it was obviously rusted with age, but it was slowly swinging a giant arc around to meet the charging Warhound. The Warhound leapt onto a cliff to dodge the focus of the arc, and just as the pylon started to glow with energy, it send a hail of mega-bolter shells into some crystalline structures at the base of the arc. The energy flowed out of the pylon, but yet more Necrons were rising from the sands. Aurelium commanded the terminators to head towards the source of the energy, they had to destroy it quickly before the tomb awoke and overwhelmed them.

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Volguolal turned the Titan and ran to hide it behind one of the larger habs. He had been surrounded by a swarm of xenos mounted on floating platforms, and their unworldly weapons had made a mockery of his armour. Several critical systems were damaged, and without support withdrawl was the only option. He watched in dismay as the horde of skimmer men swept down upon the astartes commander.

-------

Aurelium steadied his men, the Warhound had retreated to lick its wounds and now the destroyers were headed straight for his tactical squads. Bringing their rhinos up in a defensive formation, Aurelium readied his bolter and took aim. Overhead, a formation of Imperial flyers swept down once more to scatter the approaching horde. This might not be Varlislia, but Aurelium felt content if this was to be his fate. At least he would die facing down the Emperor’s foes.

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Cavitum approached the alien structure. It appeared to be a series of small, interlocking pyramids, but at the front, a mass of crystals created a swirling vortex of energy. This must surely be the entrance to the tomb and the source of the energy that had becalmed the fleet. Cavitum ordered the terminators forward. They had to get to the structure and plant the homing beacon so that a melta torpedo from their Battle Barge could annihilate this whole area. As he put his foot on the first step of the pyramids, metal figures began to emerge from the vortex in a last ditch defence of their tomb. Cavitum and the terminators charged, smashing the skeletal figures aside. More and more emerged, but the power of the terminator’s weapons was too much for them to self-repair, so more and more Necrons disappeared in blinks of light. As they melted away before him, Cavitum activated the homing beacon and placed it on the structure, and in a flash, the terminators were teleported back to orbit.

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The destroyers had swept in with a ferocious assault, destroying a rhino and cutting down a combat squad, but now the concentrated fire of the marines was giving them the upper hand, and their heavy weapons were taking a vicious toll on the destroyers. As Aurelium approached their leader, his sword held high in challenge, the Necron Lord stared at him, paused for an instant, then turned and fled back into the swirling dust, taking the few survivors with him.

‘Beacon planted, torpedo eta two minutes. Time to leave brothers. Cavitum out’,

This was all the encouragement Aurelium needed to leave the battle. The Necrons were in disarray and the beacon had been planted. All they needed to do now was return to orbit and see if their plan had worked. As the Thunderhawks swept in to retrieve them, Aurelium heard a thunderous roar, and saw the whole dust cloud light up. The flickering figure of the xenos god howled in anger, as the Imperials blasted off the surface of his rusting planet.

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A fine layer of sand covered the whole of the bridge, Aurelium and his commanders had rushed straight there upon their return, not caring for the serfs who would spend the rest of their lives cleaning sand out of the ship. The head navigator was there to greet them,

‘The light of the Astronomican is clear once more my Captain, we are preparing to re-enter the Great Ocean’,

‘Do so at once, nobile, we have a planet to save’.

Tuesday, March 6, 2012

A Grim Prophecy - Round 2 Update



After the Slaanesh Marines had fled, Tassius scoured the battlefield surrounding him. Out of the corner of his eye he saw one traitor marine attempting to slowly slither away.

Tassius walked over to the wounded heretic. He spun him over onto his back, and stamped on the marine’s chestplate, holding him in place. He was about to draw his bolt pistol to put an end to the traitor’s wretched existence, when the heretic began to chuckle.

“You servants of the false emperor have again done our Gods a wonderful favour!”

The marine’s jovial statement angered Tassius.

“You are beaten heretic. The Wolves began your demise, we have overcome you here and your retreating brethren are about to get a surprise from the Inquisition.”

“Don’t you see? Your faith in the emperor blinds you. This is EXACTLY what we want! Do you really think it’s a coincidence that we were discovered here shortly after the Hive Fleets arrived? Do you honestly believe the Wolves stopped our ritual? Who do you think told the Greenskins to come to Varlislia?”   

“Silence!” scream Tassius. He reached for his pistol, and shot the heretic. All fell silent. Tassius turned and began to walk back towards the rest of the Imperial Fists.

Suddenly, the sky darkened and the air grew cold. Tassius heard a deep voice laughing behind him. It was not human. Turning around, he saw the traitor marine sat up. The marine’s black and pink helmet had been replaced with a pale face, distorted and stretched. It writhed with energy.

“Tassius. Tell this to your Inquisitor. You have walked into our trap. All of you. When the body count is high enough, the warp shall open up on Varlislia. There is no escape. If you throw down your weapons, the Tyranids alone will cause the suffering required for us to complete our goal. If you continue to fight, well, you will receive your release sooner. There is NO ESCAPE.”

The body jerked, and fell to the floor. Tassius called back to his brothers

“Jorn, get your men to burn this entire battlefield. Make sure nothing remains.”